![]() ![]() The only thing you need to know is how you use logic bricks. Someone can help you in the parts where you do not know enough. ![]() Python is essential to make better presentations with the characters, animations, and the rest of the game, but it is not necessary that you use it. Most Python implementations can function as a command-line interpreter, for which the user enters statements sequentially and receives the results immediately. It has the design of a small language with a large standard library and an easily extensible interpreter. Python can be used as an extension language for existing modules and applications that need a programmable interface. When you have learned the basics of using the BGE, you can then follow more advanced tutorials which show you how to implement Python scripting to create more complex games.Īs you may know, Python is a programming language. For the purposes of this book, we will focus on the visual system for creating games only. Blender also has a programming language, Python, which can be used to create more complex game interactions. This allows the BGE to be used by everybody, including those who may not be programmers. Blender uses a visual click-and-drag system to create basic game interactions. Creating a lot of (Blender) games will surely help improve your knowledge. Surprisingly, all of the information provided on these websites is necessary, but not at this moment, not for your first Blender experience. These friendly websites will answer some of the basic questions that you might have about how to use Blender in modeling, texturing, animation, and others that we do not cover completely. This will help you learn techniques of Blender that we don't show in this book. You might also find it useful to spend time reading some of Blender's beginner tutorials on other websites. If you have never used Blender before, I would recommend you to spend a bit of time reading the documentation and try to do some tutorials provided on Blender's website. If you have a standard computer, you have the basic requirements to install a copy of Blender. Blender runs in most of the common operating systems such as Windows, Linux, and Mac. You can make an executable game and then others could play your game without needing to install Blender. The basic equipment that you need to make a Blender game is the Blender program, which you can download for free from its official page at It would be better to use the latest version, but it is not necessary. This book assumes that you haven't had any, or very little, experience in using Blender, so we will go through these chapters step-by-step. If we do that, we can then proceed to substitute our poor model (a cube) and wall for a cool character and good environments. We will learn how to move it and how it collides with a wall (plane). In short, it helps you create the game.Īt the beginning, we do not need cool models, only a cube (by default, Blender shows it) to represent our player in order to move in our 3D environment. The blocks (or "bricks") that you can see represent pre-programmed functions that can be tweaked and combined to move the player, interact with the world, change the level, and more. Game Logic is what causes anything to happen in the game. ![]() To make games with Blender, we can begin in the section called Logic Editor (sections in Blender are called editor types). Using this system, you can make a character respond to your keyboard input events or set up some basic Artificial Intelligence (AI) behavior for your enemy characters, objects, or environments of the game. Each of these has a different number of sub-types. There are three different types of logic blocks in the BGE: sensors, controllers, and actuators. Logic blocks can be connected, which together allows you to create visually complex results. The Node Editor has a visual way to set up Composite and show the results. To learn the BGE, you'll need to learn a Node Editor which provides you with an easy-to-use visual interface (logic blocks) to design games without requiring any knowledge of programming. This book will help you to get started and make games by modeling low poly objects and animated interactive characters, and use them in the Game Engine with basic controls and more. The Blender Game Engine (BGE) is one of the most interesting parts of Blender.
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